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VISUAL EFFECTS

Some examples of effects from different target platforms

WORLDS ADRIFT - VFX

Bossa - PC

Main role: Built VFX pipeline and set the visual style for the effects. 

 

I created effects that cover all areas from 

environmental, weapons, vehicles, weather & magical 

All effects highly optimised so the game could run on a large persistent world with thousands of players while retaining the visual impact and character for each effect.

Video Links demonstrates the effects during gameplay.

DECKSPLASH - UI/VFX

Bossa - PC

Main role: Built VFX pipeline and set the visual style for the effects. Design and built the UI/UX. 

 

Paint impacts and cover system, Impacts, Reward, UI & HUD effects.

Video Link demonstrates the effects during gameplay.

TRANSFORMERS : EARTH WARS - VFX

Space Ape - Mobile

Primary VFX artist in charge of building the pipeline and set the visual style for the effects. 

 

A huge arsenal of weapons, projectile & impact systems. Buildings, HUD and individual Transformers effects.

 

All effects optimized so battles ran smoothly on a large range of mobile devices and retain visual impact and character for each effect.

Video Link demonstrates the effects during gameplay.

RIVAL KINGDOMS - VFX

Space Ape - Mobile

Primary VFX artist in charge of building the pipeline and setting the visual style for the effects. 

 

A huge arsenal of weapons, projectile & impact systems. Buildings, HUD and individual 

spells effects for each titan.

 

All effects highly optimized so battles ran smoothly on a large range of mobile devices and retain visual impact and character for each effect.

Video Link demonstrates the effects during gameplay.

ZUMBA - VFX/UI

Zoe Mode - Console

Main role: Built VFX pipeline and set the visual style for the effects. 

Zoe Mode had very limited or no particle system. So to achieve effects I manually built all of the VFX for the Zumba series.

This involved a lot of pre-design and testing to make sure even the simplest effect worked. I would concept out the basis look and rough out the animation sequence. Building several versions until the client was happy with the finished effect.

Video Links demonstrates the effects during gameplay.

CATWOMEN - VFX

Argonaut - Console

Main role: Create all environmental and weapon effects

The video links show some of the effects created. Gunfire, impacts, debris, explosions and power-ups. Using a combination of 3d assets and particle systems. 

Video Links demonstrates the effects during gameplay.

The quality is low due to age and equipment used at the time.

BIONICLE - VFX

Argonaut - Console

Main role: Create all environmental and weapon effects

The video links show some of the effects created. Gunfire, impacts, debris, explosions and power-ups. Using a combination of 3d assets and particle systems. 

Video Links demonstrates the effects during gameplay.

The quality is low due to age and equipment used at the time.

© 2026 Jason Cunningham

 

 

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